There are almost no benefit to importing as you are basically "reborn".I will keep updating this list as new recommendations are coming in: by making the game too easy), is outright buggy, or the way it's implemented is just "meh" in general Games where transferring the party is not recommended because it either lessens the experience (e.g.aging mechanic in Phantasie games, picking a merry band of demi-humans in Pool of Radiance with the intent of taking them through the whole series) Games where transfers are viable, but you need to exercise caution because it's possible to seriously gimp your progress in unexpected ways (e.g.Secret of Silver Blades to Pools of Darkness) Games where party transfers are necessary (or at least recommended) because subsequent games expect a sufficiently levelled-up party (e.g.a victorious party is recognised by NPCs, pathways that can only be unlocked with items found in earlier instalments, overarching C&C, etc.) Game series where transferring the party is rewarding, resulting in a superior experience, thus highly recommended (e.g.Of course, for many games these criteria could overlap somewhat. Here's my attempt at coming up with a set of criteria for categorisation. Plus it makes for an interesting discussion Information about this most likely already exists in those 300+ page mega-threads, but who's gonna find that when they need it. Let's try to keep it as spoiler-free as possible. Let's collect all recommendations, tips and gotchas regarding party transfers in RPG series! This is only about objective, tangible differences that affect gameplay - people who like to "roleplay" would of course want to keep the same characters throughout a series whenever possible.
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